Selected Work
Product Design · Interaction Design · Design Systems
Building an AI creative workspace from the ground up, figuring out how generation, editing, models, presets, and learning could work together without getting in the way of the creative process.
Product design · Interaction Design · Design Systems
A decade designing and evolving a playful ecosystem of apps, games, and learning experiences for kids, creating shared systems while giving each product its own character.
Product Design · Education Platform · Design Systems
Turning Tinybop’s open-ended learning apps into a classroom platform for students, teachers, and administrators, while preserving the playfulness of the original experiences.
product design · Interaction Design · design systems
Rethinking the Guggenheim’s digital experience as one responsive system, connecting visitor journeys, exhibitions, events, and the museum’s collection into a more coherent whole.
Product Design · Art direction
Turning light, color, and perception into six open-ended experiments where kids can mix, collect, sort, bend, and play their way toward understanding.
product design · art direction
Making abstract science tangible through one playful, responsive lab, where kids can change temperature, add materials, and watch matter behave from the visible world down to its particles.
Product design · creative direction
Tinybop’s first game, where a modular creature system turns everyday household objects into strange little spirits that can be mixed, matched, battled, and endlessly recombined.

Product Design · Visual Systems
A refresh of Finish Line’s ecommerce experience, creating a flexible system across products, promotions, launches, and campaigns.
2001–ongoing · hand lettering
A study in letterforms, shape, and composition—made by hand.
2001–ongoing · Branding
Logo and identity work keeps me close to the people, businesses, and communities behind the work.
2001–ongoing · Illustration
Selected illustration work spanning character, editorial, and exploratory visual studies.
I’m a multidisciplinary designer based in New York. I’ve spent the last 20+ years working across product, brand, and interactive design, including a decade at Tinybop making playful, award-winning apps for kids and families.
I like making things that are fun to use, easy to understand, and have a dash of personality. A lot of my work involves taking something complex or abstract and turning it into something you can see, touch, and play with.
Over the years, my work has spanned apps, games, websites, brands, community art shows, and more. I enjoy being involved from the seed of an idea–from figuring out how something should work to designing the interface, interactions, visual language, and all the little details that bring it to life.
I’ve spent a large part of my career designing for kids, and play always finds its way into so much of what I make. It’s taught me to trust curiosity, make room for discovery, and create experiences that people can understand by simply playing with them.
I’m a hands-on designer who likes being involved from the early ideas through the final details. I care about craft, collaboration, and getting into the weeds until something feels right.
I love
hanging with my husband, Chris, picking wildflowers with my dog, Chimi, and doing literally anything with my son, Niko.
Selected Clients & Partners
Press & Features