Selected Work
Product Design · Interaction Design · Design Systems
Shaping the product architecture and core workflows for an AI image platform, connecting generation, editing, models, presets, and image boards into a cohesive experience.
Product design · Interaction Design · Design Systems
A decade designing playful, open-ended learning products for kids and families, from early product concepts and interaction models through launch and ongoing iteration.
Product Design · Education Platform · Design Systems
Turning Tinybop’s open-ended learning apps into a classroom platform for students, teachers, and administrators, while preserving the playfulness of the original experiences.
product design · Interaction Design · design systems
Shaping a responsive digital system for the Guggenheim, connecting visitor journeys, exhibitions, events, and the museum’s collection into a more coherent experience.
Product Design · Art direction
An exploratory interface for experimenting with light, refraction, color, and perception — turning abstract ideas into something kids can manipulate, test, and discover.
product design · art direction
Making abstract science tangible through playful experimentation, shaping an interactive experience where bubbling liquids, changing states, and tactile responses let curiosity lead the learning.
Product design · creative direction
Tinybop’s first game about bringing everyday objects to life, with an interface and interaction system built around experimentation, surprise, and discovery.

Product Design · Visual Systems
A refresh of Finish Line’s ecommerce experience, creating a flexible system across products, promotions, launches, and campaigns.
2001–ongoing · hand lettering
A study in letterforms, shape, and composition—made by hand.
2001–ongoing · Branding
Logo and identity work keeps me close to the people, businesses, and communities behind the work.
2001–ongoing · Illustration
Selected illustration work spanning character, editorial, and exploratory visual studies.
I’m a multidisciplinary designer based in New York. I’ve spent the last 20+ years working across product, brand, and interactive design, including a decade at Tinybop making playful, award-winning apps for kids and families.
I like making things that are fun to use, easy to understand, and have a dash of personality. A lot of my work involves taking something complex or abstract and turning it into something you can see, touch, and play with.
Over the years, my work has spanned apps, games, websites, brands, community art shows, and more. I enjoy being involved from the seed of an idea–from figuring out how something should work to designing the interface, interactions, visual language, and all the little details that bring it to life.
I’ve spent a large part of my career designing for kids, and play always finds its way into so much of what I make. It’s taught me to trust curiosity, make room for discovery, and create experiences that people can understand by simply playing with them.
I’m a hands-on designer who likes being involved from the early ideas through the final details. I care about craft, collaboration, and getting into the weeds until something feels right.
I love
hanging with my husband, Chris, picking wildflowers with my dog, Chimi, and doing literally anything with my son, Niko.
Selected Clients & Partners
Press & Features